![]() While I never found myself dreading playing these characters, I definitely found myself more excited to return to the man. The moments with the girl, for example, I found to be a little too slow-moving for my liking while the knight despite having the more action-oriented sections, felt a little simplistic, especially when it came to combat. Rather, their gameplay didn’t reel me in as successfully as the man. That isn’t to say the young girl and knight’s sections are dull in any way. Fortunately, save points are pretty generous that I frustration only truly reared its ugly head when I found myself stumped on a puzzle as opposed to constantly dying. INMOST GAME REVIEW TRIALBetween the evil monsters, the hazardous world itself and some element of trial and error, you’ll find yourself dying a fair amount. ![]() It’s a longer and more complicated way to go about it, but at the same time far more rewarding than simply swinging a sword. Armed with only your brain, defeating enemies comes down to using the environment and luring them into traps. If you’ve played games like Inside or Limbo then the gameplay here should feel familiar, as you venture through areas that require a little puzzle-solving in order to progress whether that’s moving around objects, picking up items or generally using the environment to get where you need to.Įnemies are a constant threat since they are essentially one-hit kills some even chasing you through the environment. This actually works in the game’s favour since I found his moments to be the more engaging and challenging. You’ll jump back and forth between the trio of characters but spend more time with the average man. Offering more manoeuvrability than the young girl but unable to actually attack enemies directly like the knight with his sword, it’s here you find the game’s best puzzle and level design. The last of the characters is just your typical average man who falls somewhere in the middle in terms of gameplay. The second character, the knight, is the more combat-heavy of the three, using his sword to take on blob-like monsters and a hookshot to travel through a dilapidated castle. You’ll spend a lot of your time slowly shuffling around, searching for items and pushing objects around in order to climb to higher places. The young girl, for example, takes place within a house with her abilities very limited (as you’d expect playing as a child after all). In INMOST, you find yourself playing as three different characters, with each of their journeys playing very differently to one another. While you might call this a platformer or even a Metroidvania-like experience, those aren’t the things you’ll likely remember this game for. ![]() What initially appeared to be nothing more than a moody, pixelated platformer-esque adventure wound up delivering something quite far removed from anything I’d even come close to expecting. ![]() I caught a brief glimpse of INMOST during the Indie World Showcase, it’s gloomy but atmospheric visuals an immediate eye-catcher. ![]()
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